- Added the FEATURES to bake Alpha, Emission and Emission Strength maps (this also allows for exporting those texturesas images outside of Blender for edits or direct implementations in Unreal, Unity… so hooray!)
- Fixed an oversight where metallic maps above a certain brightness start getting darker instead of lighter, leading to pure white baking as pure black
- Added an Autosave toggle next to the ‘Bake’ button. When the Autosave button is on, it saves the Blender project before baking begins, so if you need to cancel a long ‘bake’ you can quit/restart Blender without losing progress.
- Now it exports textures, materials with names compatible with Node Wrangler (so that you can import it directly and it will connect to the nodes automatically where applicable) and gives a warning message when a material doesn’t have a BSDF node.
- Corrected an issue in Default Blender where the diffuse layer would render black when using metallic/gloss nodes
- Improved a flaw in Default Blender by adding the ability to bake metallic maps, which were previously unable to be rendered alone
- Fixed an issue in Default Blender where metallic and gloss maps would bake as a 1-bit image, resulting in limited monochrome output.
- Added the ability to bake and export UV maps, with separate options for each map type, which are distinct from baking them directly
- Enhanced the user interface to increase clarity and ease of use for the options
- Added a button for each map type, enabling users to quickly initiate the baking process for that map
- Prevented an error that could occur during the bake process if a non-mesh object was active in the selection