A simple and necessary Blender addon, with a 3D UI, that can set up shape keys to be driven by bones through an automated process. It can work on any model or mesh, including facial shape keys of any character.
Organize shape keys into subfolders and rename them for maximum convenience and ease of use. Gone are the days of long lists of confusion when looking for the right shape key to use.
Blender Master Shape Keys can separate a shape key into multiple individual shape keys. It also can merge or group shape keys together that makes things easier to manage. In practice this can be seperating both sides of a human model’s lips, for further expression and control.