Objects Parenter – Constraints

With ‘Anim Parent’, when using the Object Constraint in a run of object A following B, C, D and so on, you are limited in the flow of actions usually to only one at a time. If you want to link such actions to follow something else straight after, you are in for a whole heap of trouble. The problem: object A’s whole location breaks down because of the new positioning that follows object C, after ending a cycle of A>B.

This addon lets you create a domino effect; when object A finishes following object B – at the end point of B – object A can then follow object C.

To put it into context: you can have a model grab an item, drop it, then grab it again or pass that object onto somebody else. All this is smoothly possible because it follows the bones that you attach and re-attach to the object, no custom pathfinding required.


Category: Object parenting
Software: Blender 2.93, 3.x
License: GPL